Update 4
Forge & Sorcery » Devlog
Improved cards layout/design
Fixed blurry text on cards for some high resolutions monitors.
Anvil Bar Update
- Liquid wave animation on segments with rising bubbles, depth shading, and smooth pour-in effect
- Added "Anvil Anim" toggle in Settings to turn it off
- Removed segment labels, holographic shimmer, and opaque white bubble artifacts
Card Crafting
- New "Card" target type — 15 deck-manipulation effects (3 per element): draw, exile, duplicate, transmute, and more.
- New "Shatter" spell modifier — 1.5× power with no energy surcharge, but the card is removed for the rest of combat. High risk, high reward.
Balance
- Ability card values nerfed 30% — Base values, power multipliers, and all starter abilities reduced to slow early-game snowballing.
- Difficulty rebalanced across the board — Rest heals 50% (down from 75%), realm HP scaling +60%, boss/elite buffs, event dodge and fragment rewards cut significantly.
- Anvil forge slowed down — Lower contribution per hand, higher starting capacity, tier 2+ recipes locked until Realm 2.
Nerfed dodge across the board
Files
Archive.zip Play in browser
7 hours ago
Forge & Sorcery
Forge an infinite combination of cards and gear as you dungeon crawl
| Status | In development |
| Author | ubermc |
| Genre | Card Game |
| Tags | 2D, Crafting, Deck Building, Fantasy, Meaningful Choices, Roguelike |
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